An implementation of a toon shader for Unity's Universal Rendering Pipeline.
UnityURPShaderLabHLSLC#
A Scriptable Render Pipeline (SRP) designed specifically for toon/stylized visuals.
UnitySRPC#ShaderLabHLSL
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
C++DirectX 12
A Dependency Injection framework for Unity game engine.
UnityC#
Minecraft-like voxel world made with Unity.
UnityC#Job SystemBurst Compiler
A collection of URP shaders and render features.
A collection of components to ensure proper UI scaling for mobile devices.
UnityC#UGUI
A simple mobile game created with free assets only.
A proof of concept for a simple per-vertex ambient occlusion baking system.
UnityC#Compute ShadersHLSLJob System
A library for saving player's progress in Unity.
A collection of custom shaders made with URP Toon Shader.
A collection of Unity shaders relying on Opaque Texture.
UnityURPShaderLabHLSLC#Shader Graph
A mobile first-person roguelike game with turn-based combat and procedurally generated levels.
UnityC#GitHub Actions
A GitHub action that generates UML diagrams for Unity C# code automatically.
GitHub Actions
A collection of Unity shaders implemented with raymarching.
UnityHLSLShaderLabURP
UnityC#Mirror
An implementation of Pong using Mirror Networking and LeoECS Lite.
UnityC#LeoECSMirror
A URP port of mightypanda/Unity-Fast-Bloom.
UnityURPC#HLSLShaderLab
A UI screen animation system for Unity.
Advanced Unity integration for LeoECS (Lite).
UnityC#LeoECS
Source generators, analyzers, and code fixes for LeoECS Extensions.
UnityC#LeoECSSource GeneratorsRoslyn Analyzers
An editor utility and a shader for animation texture baking.
UnityHLSLShaderLabC#URP